Sci-Fi Devices
Computer
I’m sorry Dave your password has expired
This is a re-work from an earlier Carrara piece, comparison image below. Nothing really that fancy material wise, the main body of the computer uses a Voronoi for the darker grey patterning, and the ‘power’ sphere has a noise texture fed into a bump node to displace the surface.
Renders from the Atomic jellyfish were used for the image on the computer screen, the original image used a different picture, but I didn’t make that so I have painted that out on the comparison images.
Light Sabre
An elegant weapon from a more civilised age
I wanted to create a lightsaber which was more inline with the appearance of an actual sabre.
From the classic star wars films, adding a basket to the hilt of a lightsaber would not have really added any great advantage. However from the use of a ‘force baton’ by the stormtrooper TR8R it looks as though a technology (now) exists that can block a lightsaber blade.
With this in mind I have added force baton tech to a half basket guard on the hilt of this lightsaber (or light sabre), using a couple of my own swords as a guide.
Sabres also tend to be curved but I couldn’t think of a good way to make a curved light blade, originally I tilted the blade backwards to hint at a curve for this lightsaber but in the end decided that a straight blade looked better.
The blade is actually two objects, the inner part has been given a blueish emission material, this was then enclosed by the outer part. Instead of using a normal material though the outer mesh uses a volume material to add fog like surface to the blade (this was then further enhanced by blur and glow nodes in the composite editor).
Armour
These armour pieces were created using the tissue blender add-on.
Style wise they are based (in part) on early migration era anglo saxon armour.
Flower Pod
Roses are #FF0000 Violets are #0000ff
The pod part of the flower pod was a re-creation from an earlier Carrara object, this object was just an empty sphere which opened with four ‘petals’. When I re-created it I expanded this idea to an actual mechanical flower (and added these into a scene with <mech-bee>), as this was quite a simple object I also played around with animating it opening an closing.
The outer body uses the same ceramic material that mech-bee uses, the metal is a simple coloured glossy shader, the petals mix a glass and emission shader together so that the edges have a slight glow.
The grass again uses the ceramic material and the bumps were created by subdividing a plain and extruding individual faces (then adding a subsurface modifier). This plain was then put through a couple of array modifiers to create a larger surface area without the hassle of duplicating and moving additional plains.