Computer

I’m sorry Dave your password has expired

This is a re-work from an earlier Carrara piece, comparison image below. Nothing really that fancy material wise, the main body of the computer uses a Voronoi for the darker grey patterning, and the ‘power’ sphere has a noise texture fed into a bump node to displace the surface.

Renders from the Atomic jellyfish were used for the image on the computer screen, the original image used a different picture, but I didn’t make that so I have painted that out on the comparison images.

sci-fi computer comparison renders

Light Sabre

An elegant weapon from a more civilised age

I wanted to create a lightsaber which was more inline with the appearance of an actual sabre. 

From the classic star wars films, adding a basket to the hilt of a lightsaber would not have really added any great advantage. However from the use of a ‘force baton’ by the stormtrooper TR8R it looks as though a technology (now) exists that can block a lightsaber blade.

With this in mind I have added force baton tech to a half basket guard on the hilt of this lightsaber (or light sabre), using a couple of my own swords as a guide.

Sabres also tend to be curved but I couldn’t think of a good way to make a curved light blade, originally I tilted the blade backwards to hint at a curve for this lightsaber but in the end decided that a straight blade looked better.

The blade is actually two objects, the inner part has been given a blueish emission material, this was then enclosed by the outer part. Instead of using a normal material though the outer mesh uses a volume material to add fog like surface to the blade (this was then further enhanced by blur and glow nodes in the composite editor).


Armour


Flower Pod

Roses are #FF0000 Violets are #0000ff

The pod part of the flower pod was a re-creation from an earlier Carrara object, this object was just an empty sphere which opened with four ‘petals’.  When I re-created it I expanded this idea to an actual mechanical flower (and added these into a scene with <mech-bee>), as this was quite a simple object I also played around with animating it opening an closing.

The outer body uses the same ceramic material that mech-bee uses, the metal is a simple coloured glossy shader, the petals mix a glass and emission shader together so that the edges have a slight glow.

The grass again uses the ceramic material and the bumps were created by subdividing a plain and extruding individual faces (then adding a subsurface modifier).  This plain was then put through a couple of array modifiers to create a larger surface area without the hassle of duplicating and moving additional plains.