Armoured Fish
Below : Side image of the finished model - un-posed
Part of the MechZoology series of animals, this fella is based on the pre-historic Dunkleosteus from the late Devonian.
I felt the idea of an armoured fish fit the theme quite well.
Left : The initial sketch I created, with the different colours corresponding to different sections to be created and then linked together with either fixed or movable joints.
Below : Front and back image of the finished model - un-posed
Below : Top image of the finished model - un-posed
Below : Underside image of the finished model - un-posed
Left : The setup for creating the underwater environment
- Caustic mask (top line, is actually a plane) 
- Area lamp (triangle shape) 
- Water surface (another plane, but with a ocean modifier and mostly transparent material applied) 
- Volume Water (cube, with principled volume shader applied) 
- Volume Particles (cube ‘duplicate’, with geo node setup to create particulates in the water) 
Left : The material setup for the Caustic mask
Left : The node setup for the particulate mater in the water.
 
             
             
             
             
            